Chroma Icons

Naxrin

image

Chroma Icons

Reanimation of legacy Chroma Icons for GD 2.204 @ geode 2.x!
Besides original functions, this mod also has:

New Intergrated Mod Menu

Enjoy your mod config and preview them in a new designed integrated mysterious menu!

Set different colors for Gamemodes

Set them together in Easy-Mode, or customize various gamemode icons individually in Advanced-Mode!
Switch Easy / Advanced mode in bottom left corner of main menu.

Optional Vehicle Riders

Set cube riders' colors follow their ship / ufo / jetpack vehicles' chroma pattern or remain the cube's own colors;

Mods Compatible

Max effort made to make this mod compatible with other icon modifying modes, such as Separate Dual Icons (Weebify) and More Icons (hiimjustin000).

In-Game Bug Fix

Better performance of Ghost Trails and Teleport Line effect in game;

Ultimate Trigger

Toggle ON / OFF the whole mod anytime you want!

WARNING

  • Despite most effort on stability, Old versions of this mod may perhaps randomly crash your game in playing a level, and I cannot promise this update has completely fixed it. Take it if you are challenging your new hardest level or something. As far as I know, no more in-level crash is reported after 3.4.0 update.
  • Regarding Pointercrate and some other Lists' policy for Mega Hack v7's Icon Effects, when setting your player icons variable in playing a list level, some chroma patterns may really Violate guidelines and result in your submission getting REJECTED. This mod will NEVER take responsibility for your ignoring this.

Also Note that:

  • Despite effort made on compatibility, This mod may very probably conflict with other related Icon Color modifier mods (e.g. Same Dual Color). I'm not willing to set them conflict to force you pick one, But you can take a try yourself, also you can contact me to look into your conflict mods.

How to use this mod?

This mod adds its menu entrance button to:

  • Icon Select Menu
  • Pause Menu (unless option "Pause Menu Entry" OFF)
  • Level Editor Page (if option "Editor Test" ON)
    You can access the mod menu either in garage menu or in playing a level.

Note that:

  • Whenever you change any chroma pattern (e.g. in a paused level), your setup / option changes will take effect immediately (e.g. once you resume to play).
  • For detailed manual, see you in ReadMe in Github repo. I try my best to describle this mod's base logic there.

Claim

  • All works related to blur background in this mod are copied from TheSillyDoggo's Blur BG
  • Will pull request soon and set that as dependency if Blur BG is added to index later.

Contact me outside Github:

Working for Transparent BG these days, this mod won't be that update active

3.5.4

Bugfix

  • Fix ghost trails issue when flipped gravity or going upside down

3.5.3

Bugfix

  • Fix colors messing up with Separate Dual Icons loaded

3.5.2

Bugfix

  • fix blur effect breaking down in iOS (thanks hiimjasmine)

3.5.1

Addition

  • iOS support (I donot promiss this mod works well there, also happy textures has ios support when?)
  • Add vehicle ghost trail option (not working in legacy ghost trail mode)

Bugfix

  • Fix cube ghost trails with vehicle looks as giant as cube mode

3.5.0

Addition

  • A bit Main Menu Title change;
  • Pause menu entry is now optional.

Bugfix

  • Default color on p2 icon issue should really get fixed this time (such a careless mistake)
  • Fix ghost trail missing texture bug when icon from More Icons applied (I really cannot get how that's happening, but it's fixed after all)

3.4.4

Bugfix

  • Fix default color on p2 icon issue (But failed)

3.4.3

Bugfix

  • Fix mac crash (Thanks @hiimjustin000)

3.4.2

Bugfix

  • Fix default color sometimes may be slightly different from it should be
  • Remove meaningless error log

3.4.1

Bugfix

  • Fix switch button crash (so late)

3.4.0

Bugfix

  • Globed compatible, to chroma remote players is a bit crash risky so I don't dare to make it optional for now
  • Chroma Speed is now optional to sync timewarp value or ignore timewarp (sync real world clock)

3.3.2

Bugfix

  • Ghost Trail chroma supports mac now (again thanks to @hiimjustin000)

3.3.1

Bugfix

  • Add warning page sprite image (I miss that)
  • Some text polish

3.3.0

Hoping this release will never crash our geometry dash, best wishes

Addition

  • Ghost Trail chroma (except mac for now)
  • Ghost trail generator rewrite fix (optional) (except mac for now)
  • Some perhaps useful options

Bugfix

  • Better UI text, to make the mod menu more user-friendly
  • in-game playing more safe (I hope)
  • Warning Page rebuilt (avoid possible crash)

ToDo

  • More Color pick options
  • More chroma pattern options (chromatic phase, brightness, ...)

3.2.0-beta.4

  • spider teleport line on Mac comes (thanks to @hiimjustin000)
  • Fix white robot / spider sprite chroma crashing the game (I hope)
  • Fix some spelling issues
  • Fix some other issues

3.2.0-beta.3

Bugfix

  • Fix the Interface spelling issue (batch replace mistake)
  • Fix menu stuck when hit esc on menu launch

3.2.0-beta.2

Bugfix

  • Fix the bug that Mac version banned Wave Trail rather than spider teleport line (stupid bug)
  • Better ReadMe

3.2.0-beta.1

Finally new project worths being submitted to Geode index...

Additions

  • White sprite chroma;
  • Spider Teleport Line returns (except mac);
  • Spider teleport line position align fix;
  • Separately config effect chroma patterns for different gamemode icons (advanced mode only)

Bugfix

  • Separate Dual Icons perfectly compatible;
  • Best option of Progress chroma works now;
  • More stable chroma engine;
  • Better gradient logic;
  • More useful options;
  • Less bugs & Optimized codes.

3.2.0-alpha.2

Additions

  • Chroma Engine constructed, now it should really chroma your icons;
  • Menu Preview: preview effect in mod menu (it's optional);

Bugfix

  • Fix crash without More Icons installed, this bug is so stupid;
  • Fix display issue of frames in mod menu (by adding Happy Textures as required dependency)
  • Optimized mod menu, more effects and more stable;
  • Optimized codes.

3.2.0-alpha.1

Man! What can I say?

Notice

  • Windows Only
  • This is only a pre-release of menu UI design, this release will no sense chroma your icons in-game
  • This is not final UI conclusion. Will probably polish it later
  • May perhaps crash your game despite max effort taken to avoid such tragedy. Personally suggest relaunch your game and save your game data before flirting with current menu

Legacy Chroma Icons Below

2.2.0

Besides Geode 4.x port, there are also:

New element

Chroma Dash fire, even spider teleport line if you want!

UI Redesign

Easy mode

Added Easy mode for most cases we don't expect seperate colors for icon status (works just like the old Apply to Common)

More Animation

Integrate the icon select menu and the config menu with more Animation. Hoping them look better

Self Made Effect Icons

Wave Trail, Particles, dash fire,...

Chroma State Preview

Preview your chromatic Icons directly in setup Menu!

Bugfix

Confirmed everywhere works properly before release

1.1.0

Bugfix

1.Fix Robot/Spider Glow Not Working Bug!

How stupid can it be to chroma dynamic icons?

2.Fix some visual bugs

I removed the title image of about.md
I fixed the issue that the title image of about.md displays unproperly in Medium Quality mobiles.

New stuffs

1.Chromatic icons in editor playtest!

Considering capability issues, applying to editor playtest is optional, you can disable it individually.

2.Phase options!

  • For now you can decide your secondary&glow color align with main color (keep the same) or keep a constant phase distance (keep different)
  • Also able to decide Player 2 color phase aligns with Player 1 or not

3.One-time Pointercrate Submission Notify

Only take effects in the first time you enter the mod menu in playing an extreme demon (Yes I have to do this)

4.Copy & Paste Color in Static/Gradient Menu

Copy a color and quick paste it somewhere else!

5.Some Visual Updates to options menu

ScrollLayer option menu Description button of the Apply to Common option (in case some guys don't understand what does this option do) Switch Option Color (simple and cool)

To Do

  • More than 2 colors gradient
  • Set an icon effect set for single level
  • Flash pulse
  • Quick Settings
  • Main Menu Effect Preview (perhaps?)
  • Pick color from Robtop's official color set

1.0.0

Initial Release
Quite many bugs! But at least it's here

The recommended way to install mods is through the in-game mod loader . You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies ; you will need to find and install them yourself.

Site made by HJfod . Thank you to Nekit for the domain!

Geode Team 2025