Working for Transparent BG these days, this mod won't be that update active
3.5.4
Bugfix
- Fix ghost trails issue when flipped gravity or going upside down
3.5.3
Bugfix
- Fix colors messing up with Separate Dual Icons loaded
3.5.2
Bugfix
- fix blur effect breaking down in iOS (thanks hiimjasmine)
3.5.1
Addition
- iOS support (I donot promiss this mod works well there, also happy textures has ios support when?)
- Add vehicle ghost trail option (not working in legacy ghost trail mode)
Bugfix
- Fix cube ghost trails with vehicle looks as giant as cube mode
3.5.0
Addition
- A bit Main Menu Title change;
- Pause menu entry is now optional.
Bugfix
- Default color on p2 icon issue should really get fixed this time (such a careless mistake)
- Fix ghost trail missing texture bug when icon from More Icons applied (I really cannot get how that's happening, but it's fixed after all)
3.4.4
Bugfix
- Fix default color on p2 icon issue (But failed)
3.4.3
Bugfix
- Fix mac crash (Thanks @hiimjustin000)
3.4.2
Bugfix
- Fix default color sometimes may be slightly different from it should be
- Remove meaningless error log
3.4.1
Bugfix
- Fix switch button crash (so late)
3.4.0
Bugfix
- Globed compatible, to chroma remote players is a bit crash risky so I don't dare to make it optional for now
- Chroma Speed is now optional to sync timewarp value or ignore timewarp (sync real world clock)
3.3.2
Bugfix
- Ghost Trail chroma supports mac now (again thanks to @hiimjustin000)
3.3.1
Bugfix
- Add warning page sprite image (I miss that)
- Some text polish
3.3.0
Hoping this release will never crash our geometry dash, best wishes
Addition
- Ghost Trail chroma (except mac for now)
- Ghost trail generator rewrite fix (optional) (except mac for now)
- Some perhaps useful options
Bugfix
- Better UI text, to make the mod menu more user-friendly
- in-game playing more safe (I hope)
- Warning Page rebuilt (avoid possible crash)
ToDo
- More Color pick options
- More chroma pattern options (chromatic phase, brightness, ...)
3.2.0-beta.4
- spider teleport line on Mac comes (thanks to @hiimjustin000)
- Fix white robot / spider sprite chroma crashing the game (I hope)
- Fix some spelling issues
- Fix some other issues
3.2.0-beta.3
Bugfix
- Fix the Interface spelling issue (batch replace mistake)
- Fix menu stuck when hit esc on menu launch
3.2.0-beta.2
Bugfix
- Fix the bug that Mac version banned Wave Trail rather than spider teleport line (stupid bug)
- Better ReadMe
3.2.0-beta.1
Finally new project worths being submitted to Geode index...
Additions
- White sprite chroma;
- Spider Teleport Line returns (except mac);
- Spider teleport line position align fix;
- Separately config effect chroma patterns for different gamemode icons (advanced mode only)
Bugfix
- Separate Dual Icons perfectly compatible;
- Best option of Progress chroma works now;
- More stable chroma engine;
- Better gradient logic;
- More useful options;
- Less bugs & Optimized codes.
3.2.0-alpha.2
Additions
- Chroma Engine constructed, now it should really chroma your icons;
- Menu Preview: preview effect in mod menu (it's optional);
Bugfix
- Fix crash without More Icons installed, this bug is so stupid;
- Fix display issue of frames in mod menu
(by adding Happy Textures as required dependency) - Optimized mod menu, more effects and more stable;
- Optimized codes.
3.2.0-alpha.1
Man! What can I say?
Notice
- Windows Only
- This is only a pre-release of menu UI design, this release will no sense chroma your icons in-game
- This is not final UI conclusion. Will probably polish it later
- May perhaps crash your game despite max effort taken to avoid such tragedy. Personally suggest relaunch your game and save your game data before flirting with current menu
Legacy Chroma Icons Below
2.2.0
Besides Geode 4.x port, there are also:
New element
Chroma Dash fire, even spider teleport line if you want!
UI Redesign
Easy mode
Added Easy mode for most cases we don't expect seperate colors for icon status (works just like the old Apply to Common)
More Animation
Integrate the icon select menu and the config menu with more Animation. Hoping them look better
Self Made Effect Icons
Wave Trail, Particles, dash fire,...
Chroma State Preview
Preview your chromatic Icons directly in setup Menu!
Bugfix
Confirmed everywhere works properly before release
1.1.0
Bugfix
1.Fix Robot/Spider Glow Not Working Bug!
How stupid can it be to chroma dynamic icons?
2.Fix some visual bugs
I removed the title image of about.md
I fixed the issue that the title image of about.md displays unproperly in Medium Quality mobiles.
New stuffs
1.Chromatic icons in editor playtest!
Considering capability issues, applying to editor playtest is optional, you can disable it individually.
2.Phase options!
- For now you can decide your secondary&glow color align with main color (keep the same) or keep a constant phase distance (keep different)
- Also able to decide Player 2 color phase aligns with Player 1 or not
3.One-time Pointercrate Submission Notify
Only take effects in the first time you enter the mod menu in playing an extreme demon (Yes I have to do this)
Copy a color and quick paste it somewhere else!
ScrollLayer option menu
Description button of the Apply to Common option (in case some guys don't understand what does this option do)
Switch Option Color (simple and cool)
To Do
- More than 2 colors gradient
- Set an icon effect set for single level
- Flash pulse
- Quick Settings
- Main Menu Effect Preview (perhaps?)
- Pick color from Robtop's official color set
1.0.0
Initial Release
Quite many bugs! But at least it's here