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Node IDs

Adds node IDs to layers for other mods to base their UI on, for preserving mod compatibility. See the Github repository for contributing.

Has IDs for:

  • CommentCell
  • CreatorLayer
  • CustomizeObjectLayer (Windows and Android only)
  • ChallengeNode
  • ChallengesPage
  • CharacterColorPage
  • DailyLevelNode
  • DailyLevelPage
  • EditLevelLayer
  • EditorPauseLayer
  • EditorUI
  • FLAlertLayer
  • GauntletNode
  • GauntletSelectLayer
  • GJCommentListLayer
  • GJDropDownLayer
  • GJGarageLayer
  • GJListLayer
  • GJScoreCell
  • InfoLayer
  • LeaderboardsLayer
  • LevelAreaInnerLayer
  • LevelBrowserLayer
  • LevelCell
  • LevelEditorLayer
  • LevelInfoLayer
  • LevelLeaderboard
  • LevelPage
  • LevelSearchLayer
  • LevelSelectLayer
  • MoreOptionsLayer
  • OptionsLayer
  • PauseLayer
  • PlayLayer
  • ProfilePage
  • RewardsPage
  • SecretRewardsLayer
  • SetGroupIDLayer
  • UILayer

Node IDs Changelog

v1.16.0

  • Added secret coin ID to LevelPage
  • Fixed a crash in LevelCell when Texture Loader fallback is used for the NCS logo
  • Fixed incorrect PlayLayer IDs when "Hide Playtest Text" setting is enabled
  • Improved LevelPage handling (adding nodes in init should no longer break the whole ID set)

v1.15.0

  • Fixed an issue where some Private Servers would crash upon opening level comments
  • Improved GauntletNode IDs

v1.14.1

  • Fixed CommentCell positioning on 4:3 displays

v1.14.0

  • Added GauntletLayer IDs
  • Upgraded CommentCell for level comments

v1.13.2

  • Fixed testmode label in main levels (PlayLayer)
  • Fixed crash when entering Gauntlets (macOS only)

v1.13.1

  • Fixed improper assignment of claim-button in LevelListLayer

v1.13.0

  • Added LevelListLayer
  • Added FriendsProfilePage
  • Added DemonInfoPopup
  • Added SecretLayer2 (thanks @MuhXd #98)
  • Fixed parental control crash in InfoLayer while loading comments (thanks @SpaghettDev #94)
  • Fixed ProfilePage positioning issues (name running away, info button misaligned after refresh)
  • Fixed some CustomizeObjectLayer issues (invisible clear text button, misalignments)
  • Fixed EditorPauseLayer issues (thanks @Alphalaneous #95)

v1.12.0

  • Bump Geode to v3.0.0-beta.1

v1.11.0

  • Add IDs for all the EditButtonBars in EditorUI as well as for the edit buttons (move, rotate, etc.)

v1.10.2

  • Rebuild the mod against updated bindings to fix macOS crashes

v1.10.1

  • Temporarily remove LevelListLayer IDs as there were no layouts which will need to be added due to API breaks

v1.10.0

  • Added CustomSongWidget (thanks @Fleeym)
  • Added ShardsPage, DemonFilterSelectLayer, LevelListLayer, LevelListCell & MoreSearchLayer (thanks @RayDeeUx, #50)
  • Added GJGroundLayer & MenuGameLayer (thanks @TheSillyDoggo, #56)
  • Tweak the positioning of bottom-menu in CreatorLayer (@acaruso-xx, #53)

v1.9.1

  • Updated EditorUI positioning logic to fix mod compatibility regressions

v1.9.0

  • Added batch-layer for GJBaseGameLayer
  • Added GauntletSelectLayer (thanks @SpaghettDev and @ninXout)
  • Added GauntletNode, LevelPage, LevelSelectLayer and MoreOptionsLayer (thanks @SpaghettDev)
  • Added GJDropDownLayer and GJListLayer (thanks @kynex7510)
  • Added layouts and menus to LevelSearchLayer (thanks @Alphalaneous)
  • Added more PlayLayer IDs (thanks @Prevter)
  • Fixed EditorPauseLayer on mobile
  • Fixed EditorUI spacing
  • Fixed LevelInfoLayer misalignments

v1.8.1

  • Fixed the rewards room misalignment on non-16:9 screens

v1.8.0

  • charactercolorpage :D by @Weebifying in #27
  • Implement SecretRewardsLayer (chest room) by @MaSp005 in #28
  • LevelEditorLayer.cpp implemented and PlayLayer.cpp modified by @Termantita in #31

v1.7.1

  • Removed UILayer Node ID from PlayLayer because mods depended on the default one

v1.7.0

  • Fixed EndLevelLayer IDs for newly collected coins
  • Fixed SetGroupIDLayer misalignments
  • Added OptionsLayer (thanks @Uproxide)
  • Added ChallengesPage (thanks @Uproxide)
  • Added PlayLayer (thanks @Prevter)
  • Added GJCommentListLayer

v1.6.1

  • Fixed EndLevelLayer crash on Mac

v1.6.0

  • Add EndLevelLayer IDs
  • Fix inputs not working in SetGroupIDLayer
  • Bump Geode version requirement to beta.20+

v1.5.1

  • Fix SetGroupIDLayer being broken like most of the time

v1.5.0

  • Add SetGroupIDLayer IDs and layouts

v1.4.0

  • Fixed PauseLayer crashing on Mac
  • Added FLAlertLayer node IDs
  • Added LevelAreaInnerLayer node IDs

v1.3.0

  • Fix a crash in PauseLayer
  • Add CustomizeObjectLayer (not available for MacOS yet)

v1.2.4

  • Fixed duplicate ProfilePage menus
  • Fixed PauseLayer crash for fresh save files
  • Added macOS support

v1.2.3

  • Fixed MegaHack Level Edit issue >:(
  • Fixed LevelCell properly

v1.2.2

  • Fixed weekly level crashing

v1.2.1

  • Fixed editor pause menu crash on Windows yayy

v1.2.0

Added IDs for:

  • EditorPauseLayer
  • EditorUI
  • GJGarageLayer
  • PauseLayer
  • UILayer

Added logo

v1.1.4

  • Fixed an android32 specific crash in Saved Levels

v1.1.3

  • Added Android 2.205 support

v1.1.2

  • Fixed Android 6 compatibility
  • Fixed swapped buttons in LevelInfoLayer
  • Added bottom layout to GJScoreCell

v1.1.1

  • Fixed crashes in InfoLayer and LevelCell
  • Added missing LevelInfoLayer IDs

v1.1.0

  • Updated for 2.204
  • Many many more ids (thank you @Cvolton)

v1.0.0

Initial release for Windows and Android, thanks to our lovely crewmate @cvolton. Adds ids for:

  • CommentCell
  • CreatorLayer
  • DailyLevelNode
  • DailyLevelPage
  • EditLevelLayer
  • LevelBrowserLayer
  • LevelInfoLayer
  • LevelSearchLayer
The recommended way to install mods is through the in-game mod loader. You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies; you will need to find and install them yourself.

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Geode Team 2024