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Player Particles

user95401

Player Particles

  • Customize player particles for drag, land etc

Add a ui and use saved data system to make able u create own particles for basic player effects.

  • Particle variables forcing

In settings you can enable forcing intital gravity/colors/position that getting changed by game while you playing level.

  • .txt file "particle from string" loader

You can create EFFECT_NAME.txt instead of EFFECT_NAME.plist to use string system instead xml dict. and also u can edit any other effect by that way.

Put txt file to any search paths.

  • Custom texture for particles

Put EFFECT_NAME.png to any search paths.


EFFECT_NAME is an original name of effect like dragEffect, shipDragEffect, landEffect, dashEffect...

Search Paths?

The folders where game search for resources:

- [your texture pack]
- ./
- ./Resources
- ./geode/resources
and any other paths ever added at runtime.

v1.3.0

  • center player particles
  • custom particle texure
  • update info
  • forcing not eanbels by default

v1.2.0

  • migrate to geode sdk v4
  • set some node ids
  • add more effects to change

v1.1.1

  • still trying to fix touch prio

v1.1.0

  • fixed touch prio in create particle popup (maybe)
  • add an info button in the effect type selection window that opens a mod info
  • repeat forever the forcing initial values of particle (no gravity/color/posvar changing by game)

v1.0.1

  • add deps and more metadata
  • change main open up button

v1.0.0

  • basic part ever
The recommended way to install mods is through the in-game mod loader. You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies; you will need to find and install them yourself.

Site made by HJfod . Thank you to Nekit for the domain!

Geode Team 2024