GIF Sprites

user95401

GIF Sprites

Adds support for animated GIF files in CCSprite::create() for Geometry Dash using giflib v5.0.0!

Usage

If the filename ends with .gif or header is GIF87a or GIF89a (you can use gif file named as anim.png), a CCGIFAnimatedSprite will be returned instead of a CCSprite. The animation plays automatically and uses embedded frame delays.

auto gif = CCSprite::create("animated.gif"); //returns CCGIFAnimatedSprite*
gif->setPosition(this->getContentSize() / 2);
this->addChild(gif, 10);

Or if you included <user95401.gif-sprites/include/CCGIFAnimatedSprite.hpp>:

#include <user95401.gif-sprites/include/CCGIFAnimatedSprite.hpp>

auto gif = CCGIFAnimatedSprite::create("animated.gif");
gif->setPosition(this->getContentSize() / 2);
this->addChild(gif, 10);

//and you able to getElapsed and stuff
float gifTimeElapsed = gif->getElapsed();

Using texture pack (or any other resource modding ways) you can replace some files like GJ_gradientBG.png, just rename your epic-anime-wallpaper.gif exactly to GJ_gradientBG.png, mod detect it as long as this file is GIF87a or GIF89a.

Features

  • Hooks CCSprite::create(const char*) to support creating animated sprites from GIF file.
  • Frame decoding with correct delays
  • Automatic animation loop
  • Shared caching on repeated loads
  • Lightweight and early-load safe

Integration

Add to your mod.json dependencies:

"dependencies": {
    "user95401.gif-sprites": ">=v1.0.0"
}

And include headers (optional):

#include <user95401.gif-sprites/include/CCGIFAnimatedSprite.hpp>

No changelog provided

The recommended way to install mods is through the in-game mod loader . You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies ; you will need to find and install them yourself.

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