EditorMusic
EditorMusic
by undefined0
Ever thought your editor experience was too quiet? Ever needed some funky music to boost your energy, or some calm music to help you focus on level building? Hate editing in music in post, or want to liven your livestream? (wow this is so cheesy)
Well do I have the mod for you!
This just adds music to the editor, which pauses when playtesting and shuffles through your music randomly. Place your .mp3, .wav or .ogg files in your config directory (press
the settings button
then the mod save folder button
), or use a custom directory!
This mod has Rift label support! Use {currentEditorSong}, {currentEditorSongArtist}, {editorSongDuration} and {editorSongTimestamp} in your Eclipse Discord RPC or labels today!
EditorMusic
v2.3.1
- Fixed an issue where jitless iOS dies for the 2 users who care
- Moved to geode's StringMap
v2.3.0
- Added playlists!
v2.2.6
- Added Geode v5 and GD 2.2081 support!
- Replaced all tabs with spaces
- Updated simdutf from 7.0.0 to 7.7.1
v2.2.5
- Fixed a crash that occured if you entered the editor before all your songs were loaded
v2.2.4
- Improved compatibility with Song Stopped At
v2.2.3
- Fixed url album covers to ensure they don't crash
v2.2.2
- Fixed the next song label being visible in the editor always if you had zero songs
v2.2.1
- Fixed the mod instantly crashing on startup
v2.2.0
- Fixed many, many issues with song paths that contain non-ascii characters - they should no longer be an issue!
- Added caching to album covers to reduce memory usage
- Fixed issues with the loading UI not showing above all layers
- Fixed issues where the song would not end after it should have
- Fixed issues relating to incorrect song lengths
v2.1.15
- iOS support!
- Fixed issues with the pause keybind not updating the button in the current song popup
- Fixed issues with the current song popup not closing if you closed the editor pause menu
- Fixed issues with songs in history not being preloaded when they should
- Add popup to show any songs that had errors while loading
v2.1.14
- Fixed songs longer than one hour or take up more space than memory available on the system
- Made reading metadata more consistent and less crashable when filtering invalid characters
- Included more information in crashlogs and add more error checking
v2.1.13
- Formatted multiple artists correctly
- Fixed hardware buttons not working and music not closing when game is closed
- Refixed other crash issues when closing the game with the song popup open
v2.1.12
- Fixed issues with changing between fullscreen and windowed
- Fixed other crash issues when closing the game with the song popup open
- Added mod preview images!
v2.1.11
- Fixed issues that caused songs to start playing if it's meant to be paused on levels that take a long time to load
v2.1.10
- New logo!
v2.1.9
- Fixed a memory leak when reloading songs
v2.1.8
- Fixed issues with Creation Rotation and other mods
v2.1.7
- Added Custom Keybinds support for MacOS
v2.1.6
- Fixed issues with zero songs
v2.1.5
- Add physical media button support
- Fixed issues with Quick Volume Controls
- Made music stop instantly when the game is closed
v2.1.4
- Added currently playing song notification
- Fixed issues with non-square album covers and rounding
v2.1.3
- Fixed keybinds in editor not working on android
- Fixed issues with positioning in the song popup when you have zero songs
- Fixed issues with songs not preloading if you've just entered the editor
- Improved compatibility with Object Workshop
v2.1.2
- Rift label support to allow you to use EditorMusic info in Eclipse Discord Rich Presence!
v2.1.1
- MacOS support! (Erymanthus)
v2.1.0
- Rearranged order of some settings
- Fixed crash with one song coming from a level (#27)
- Added ability to round corners of the album cover
- Added ability to refresh song list from mod settings
- Saved paused state between sessions
v2.0.0
- Completed rewrite of the entire mod from the ground up!
- Redid and improved UI
- Added loading album art
- Improved reliability to reduce crashes
- Fixed many bugs
- Improved logging to allow for easier debugging and easier fixing
- Preloads the next 3 and last 3 songs
- Fixed loading issues (#23)
- Now runs on a queue and history system, so songs should not be repeated
- Now supports folders inside the music list
v1.3.11
- Fixed UI in pause layer
v1.3.10
- idk i think i fixed something relating to v1.3.9??? maybe??
v1.3.9
- General bugfixes for crashes relating to the "Show current song in editor" setting
v1.3.8
- Geode 4.0.0 / GD 2.2074 support!
- Other bugfixes with text sizes and custom keybinds
v1.3.7
- Small fixes on how metadata is read (see #16)
- I should've really made v1.3.6 and v1.3.4 minor changes and not patches but whatever
v1.3.6
- Change the text for how to get to mod config folder
- Add fading for volume as well as low-pass filter to prevent popping (and make it sound nice)
- Songs now only load when needed and not at startup
v1.3.5
- Remove a log that logged info every single frame
v1.3.4
- Geode 3.1.0 support! (this required a rewrite of like everything :sob:)
- Added togglable low-pass filter
v1.3.3
- Fix -10s button going to previous song regardless of how long was left
v1.3.2
- Filter out file names that aren't supported
- Add option to customise filtered letter
- Bump to beta 27
v1.3.1
- Fix folder input
- Time formatting changes
v1.3.0
- Slightly wider menu (raydeeux)
- Dynamic song label scaling, after much pestering from Capeling (raydeeux)
- Song info dialog (Suggested and mockup created by NonCloud9)
v1.2.1
- Fix android not being able to update
v1.2.0
- Keybinds!
- Quick settings in the pause menu
- Rework of parts of AudioManager
v1.1.2
- Bugfixes (this is probably the most bugfixes I've had to do in a mod)
- Custom song path
v1.1.1
- Bugfixes
- Support for utf-16 strings (probably could be put under bugfixes)
v1.1.0
- Bugfixes
- Added the current playing song in the editor
- "Added" .flac support
v1.0.2
- Fix random bugs and add editor pause menu button
v1.0.1
- Android support
v1.0.0
- Initial release
.geode files you get from this page. Some mods also require other mods as dependencies; you will need to find and install them yourself.