Bendy Duration Lines

undefined0

Bendy Duration Lines

by undefined0


This mod allows duration lines coming out of triggers to bend to the final point if any arrow triggers mean they should, instead of always being straight.

This mod also comes with extra improvements to duration lines, such as:

  • Showing fade in and fade out durations on certain triggers
  • The color of any color or pulse triggers
  • The variation on spawn triggers
  • The strength and interval on shake triggers (suggested by champik665)

This mod also has performance settings! If you experience lag in the editor when lots of triggers are onscreen, you can turn down the limit of lines drawn (by default, GD uses 400 lines as a limit), or the precision of the lines. On the other hand, if you have a good computer, you can turn off culling, to see duration lines of triggers that are offscreen.

Note: This mod will not fix any pre-existing issues that duration lines have - it just tries its best with RobTop's existing code to make the lines more accurate with arrow triggers, but it will attempt to fix triggers placed after arrow triggers! Most notable issues come with triggers which are placed within half a block before an arrow trigger, as well as shake triggers placed during rotated gameplay.

Bendy Duration Lines

v1.4.1

  • Fix issue with extremely small intervals in shake triggers

v1.4.0

  • Add extended support for shake triggers to show interval and strength (suggested by champik665)

v1.3.0

  • Add option to draw duration lines of spawn triggered triggers
  • Add extended support for spawn triggers to the show duration line as well as variation

v1.2.0

  • Add option to skip drawing duration lines not on the current layer
  • Make duration lines not on the current layer transparent
  • Adjust how jumped points are drawn
  • Make triggers with no special duration line color more consistent
  • Remove unnecessary checks

v1.1.0

  • Fix RobTop's code by ignoring arrow triggers placed before the duration line
  • Indicate jumped points with a dashed line instead of keeping it solid
  • Store more information in debug points
  • Fix grammatical issues
  • Adjust defaults and ranges in mod settings
  • Add more mod settings to disable bugfixes and testing features

v1.0.0

  • Initial release
The recommended way to install mods is through the in-game mod loader . You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies ; you will need to find and install them yourself.

Site made by HJfod . Thank you to Nekit for the domain!

Geode Team 2025