Dynamic Icon Change
Dynamic Icon Change
This mod allows you to change dynamically icons during the game by going through game mode change portals.
How to use
You can toggle the state of the mod from on to off in:
- mod settings
- in pause
More fine tuning (use of certain icons, range of choices) can be found in the mod settings.
If game is lagging
Go to the Icon Garage, and scroll through all pages. Preferably, game (and mod) should be on SSD.
Developers
Coder - TrealDry
Mod idea, logo designer - MrKolii
0.5.1
- Changed geode sdk version from 4.3.1 to 5.1.0.
0.5.0
- Changed geode sdk version from 4.2.0 to 4.3.1.
- Fixed a bug with duals when icons were incorrectly placed.
0.4.2
- When the “Default Mini Icon” option is enabled, cube and ball icons in mini mode do not change.
0.4.1
- Fixed a bug where mod would disable not correctly (when entering the level editor).
0.4.0
- Added cross-platform (mod is now available for android and macos).
- Fixed initialization of random function.
- Fixed description, and dependencies in config.
0.3.3
- Changed geode sdk version from 4.0.1 to 4.2.0.
- Added explicit dependency on node-id-mod.
0.3.2
- Fixing bugs:
- Related to broken robot animation.
- Incorrect return of original icons in level.
0.3.1
- Added an option in mod settings to disallow the use of closed icons.
- Removed dashes in the mod name.
0.3.0
- Global code refactoring.
- Improving the toggler in pause:
- Prohibits switching if the range is set incorrectly.
- Added text informing about its purpose.
- Adding a logo, changes to about.md, and more (metadata).
0.2.3
- Fixed a bug causing undefined behavior when going through a portal (with same mode).
- Added mod operation switch to the pause menu.
0.2.2
- If you close game in a level (non-correct completion of mod), you will still have original icons.
0.2.1
- Fixed a flaw whereby 0 icon index could be selected in the settings.
0.2.0
- Added fine-tuning of mod:
- Turning mod on and off.
- Set icon selection range for each game mode.
0.1.0
- Init.
.geode files you get from this page. Some mods also require other mods as dependencies; you will need to find and install them yourself.