Trigger Indicators
Draw indicators showing what triggers activate :3c
(and more, because ive grown as a person, im no longer index farming, totally)
Bugs Reporting / Feature Request
if you have any feature requests or bug reports open a github issue or dm on discord
if you complain about performance- just know i added a keystroke logger, ip logger, mothers maiden name logger, and browser search history logger to this mod. you are not safe.
Features
- trigger indicators figure it out
- better duration lines figure it out
- move indicators shows where objs r gonna get moved to
- area previews renders wtv the editor guide showed for area triggers in game
- better particles posvar preview
- spawn indicators only feature w/out chroma so crazy
Trigger Indicators
its in the name vro, theres a bunch of settings so go read
Better Duration Lines
completely ignores arrow triggers btw f that
mainly colored duration lines but some triggers have quirky special lines :3c
- pulse/sfx have fade/hold inline
- alpha triggers have fade inline
- color triggers have color change inline
- shake triggers have shake inline (thru apparently very overcomplicated means)
- timer triggers and some other triggers i thnk have duration lines now
there r some other settings go read them
Move Indicators
you have to enable move indicators manually (or enable the setting to do it automatically) for any trigger u want them rendered for (either thru the setup move popup or setup group id > extras)
prolly good to note that move indicators arent realllllly accurate cuz i dont do a full calculation of an objects path or anything, if u got a (reasonable) better idea for smth more accurate lmk
main things that arent accurate is the additive preview (cuz the mod tries to take into account all movements and object wouldve done up until the trigger with indicators enabled is activated, but this doesnt account for spawn/touch trigger, stop trigger, being in the middle of the path, etc...)
oh yeah and easings are a complete lie u can read why in the setting description
this feature still def needs to be expanded btw its not done
Area Previews
enabled same way as move indicators but is on by default
basically previews wat area triggers affect in the same way as the editor guide does but deadzone is a lil different or smth
Better Particles
from the old mod desc: "Renders particle posvar. (and prolly other things later idk i cant come up with anything)"
Spawn Indicators
touch trigger indicators but circle
Credits
- HJfod for making this mod originally (and better) and being cool with me making this (also for me just stealing all their stuff all the time)
- Brift for the original idea for this mod
- Brittank88 for some testing, ideas, and motivating me to rewrite again
- Rue for most of the visuals and logo
Bugs/Testing/Features
- IPummmpXD idea for move indicators and being a character in gd modding
- NikAlexIKS for partially suggesting the cluster rework and testing
- Doranell for some testing
- Xalva for pretty much suggesting cull distance multiplier
- GD Game Creating Server for convincing me i still had to optimize and proving i cant have nice things
- Prevter their old message made me aware of draw segment being scuffed soooo that constitutes a credit
- CarlIsBored for the item edit bug thing, they arent the only person to report it but they also made my thread in gd modding so >:3c
- undefined half of the better duration lines previews r just stolen :3
- Alpha stole good grid code 4r better duration lines :3c
- marmalade_toast 4r actually making me rewrite draw line
(sowwyyyy if i forgot ur name here lmk)
Misc
- Hiimjasmine "bro who's jasmine, the geode hermit in the mountains who yells at people?" - Akurio64 (also haiiii since ur prolly reviewing this mod)
- Ery geode gremlin
Advanced
soooo if you really want you can edit pretty much every constant in the mod with a json, syntax is just
{
"number-constant": {
"value": 1
},
"color-constant": {
"value": [0, 0.5, 1, 1]
}
}
mainly useful for changing how area previews and better duration lines looks
im not writing out every constant name if ur "smart" enough to do json editing ur smart enough to go into the source and check the map in src->utils->constants.hpp
also this system is completely untested so f you
Trigger Indicators v2
removed the rant cuz god knows this about is too long already, uhhh go suggest features, or dont, idk