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Chroma Icons

naxrin

image

Chroma Icons

The 2.2 Geode port of Mega Hack v7 Icon Effect! Besides original functions, this mod also has:

Intergrated UI

This UI design is tested to fits various general display ratios besides 16:9, also fits some different texture fonts, and fits tpdea's Betterpause. Yes Geode attributes that.

Set different colors for Gamemodes

You can still Set a color setup as common setup so it applys to all gamemodes for this player (P1/P2);

Seperate Riders

Set cube Riders' color diffrent from their ship/ufo vehicles but follow the cube's original color;

Ultimate Trigger

Toggle off the whole mod without having to reboot GD after you disable the mod in Geode's official mod list.

How to Use

This mod adds a chroma icons button to Icon Select Menu (GJGarageLayer) and Pause Menu (PauseLayer), so you can access the mod menu either in game menu or in playing a level. Detailed description will be discribed in ReadMe.md under my repo.

Note that:

  • Regarding Pointercrate List Team's policy for Mega Hack v7's Icon Effects, some behaviors related with this mod, such as editing Icon Effects in playing a demon list level, is probably Not Allowed for record submission.
  • I recommend you Disable any other Icon Color modifier mod (e.g. Same Dual Color) to avoid messing up with this one;

Bug/Crash Report Contact:

This mod is still under construction and update, I can not promise/believe this is really wholy perfect with zero bug.
Besides under my github repo, you can also contact me via:

  • Discord: Naxrin#6957 (recommended)
  • Twitter: @Naxrin19

2.1.1

Pause Menu button returns And Mega Hack now supports Icon Effects again so go purchase Mega Hack instead?

2.1.1-alpha.3

Bump version to Geode3.0.0 @ GD2.206
For now Pause Menu button doesn't support Windows (I know that's stupid but I got no way)
And Mega Hack now supports Icon Effects again so go purchase Mega Hack instead?

1.1.1

Title image returns to about.md. This time it can display properly in Med Quality and mobiles.
But still unaccessable for webpage desc, I give in for now

1.1.0

Bugfix

1.Fix Robot/Spider Glow Not Working Bug!

How stupid can it be to chroma dynamic icons?

2.Fix some visual bugs

I removed the title image of about.md
Fixed the issue that the title image of about.md displays unproperly in Medium Quality mobiles.

New stuffs

1.Chromatic icons in editor playtest!

Considering capability issues, applying to editor playtest is optional, you can disable it individually.

2.Phase options!

  • For now you can decide your secondary&glow color align with main color (keep the same) or keep a constant phase distance (keep different)
  • Also able to decide Player 2 color phase aligns with Player 1 or not

3.One-time Pointercrate Submission Notify

Only take effects in the first time you enter the mod menu in playing an extreme demon (Yes I have to do this)

4.Copy & Paste Color in Static/Gradient Menu

Copy a color and quick paste it somewhere else!

5.Some Visual Updates to options menu

ScrollLayer option menu Description button of the Apply to Common option (in case some guys don't understand what does this option do) Switch Option Color (simple and cool)

To Do

  • More than 2 colors gradient
  • Set an icon effect set for single level
  • Flash pulse
  • Quick Settings
  • Main Menu Effect Preview (perhaps?)
  • Pick color from Robtop's official color set

1.0.0

Initial Release
Quite many bugs! But at least it's here

The recommended way to install mods is through the in-game mod loader. You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies; you will need to find and install them yourself.

Site made by HJfod . Thank you to Nekit for the domain!

Geode Team 2024