Art importer

Grian

How to use:

There is a button in the edit menu of the level editor, click on it to use the mod. You'll be instructed to select an image to import to GD. I suggest creating your pixel art on a site like Piskel, and then exporting it as a .png for ideal compatibility. I advise not to import large images on low-end devices, since this can cause extreme lag and/or game crashes. At default, the mod is limited to 40,000 pixels, however this can be decreased or increased in the mod settings too (from 100 to 80,000 pixels). Furthermore, there is an option to remove this limit altogether, however it's not recommended for the same reasons highlighted before. There are also mod settings that allow you to choose between two optimisation methods, along with a setting that allows you to use the old 2.1 pixel objects. Finally, there are also other various options that you can change as well, to your liking.

Find any bugs:

Report bugs to me on my Discord server or message Geck_ directly. You can also message me on GD too, however it might not be as convenient. My IGN is Grian.

Credits:

This mod makes use of a single file image library that reads images stb_image. I also want to give credit to GD Cologne for the idea, since he made a similar mod years ago which was more difficult to use. Credits to Van Gogh for the lovely artwork used for the logo.

v2.0.3

  • No longer crashes on android when size limit is reached.
  • No longer chrashes on android when image is invalid.

v2.0.2

  • Now available on IOS
  • Fixed file path issues

v2.0.1

  • Fixed issues with the colour black being white;
  • Fixed a crash.

v2.0.0

  • All new UI with a button to access the settings and a info button to get help.
  • Code has been completely rewritten to be more efficient and easier to maintain.
  • New mod logo.
  • Changed the way art is optimised so that it uses a tolerance system when comparing pixels.
  • Changed the optimisation system to stop the scale and basic optimisation from being used at the same time.
  • Improved the efficiency of the basic optimisation system.
  • Finished the scale optimisation system and made it compatible with 2.1 objects.
  • Additional settings to change the tolerance difference value, size limit value and colour channel.
  • Organised the settings into categories.
  • Fixed colour issue related to hue 0.

v1.3.1

  • Ported to 2.2074
  • Now available on Mac

v1.3.0

  • Ported to 2.206.
  • Other small fixes.

v1.2.0

  • Fixed issue with colours being incorrect.
  • Added setting that allow the player to remove the size limit.
  • Added setting that allows the player to use the 2.1 pixel objects.
  • Added setting that optimises the art using different sized pixel objects.
  • Added setting for the experimental scale optimisation.
  • Fixed a few crashes related to importing the art.

v1.1.0

  • Available on android

v1.0.0

  • Adds a button in the edit section for importing the art
  • Imports pixel art into the game
The recommended way to install mods is through the in-game mod loader . You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies ; you will need to find and install them yourself.

Site made by HJfod . Thank you to Nekit for the domain!

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