Gen color triggers

Geming400

Generate Color Triggers

This mod brings back an old Better edit V4 (mod made by HJFod) feature which purpose was to generate a color trigger for each color channels in a level.


You can do this by pressing the F9 keybind. You can always change it later !

Or if you want to, you can activate the Show editor button setting to have a button in the edit tab that will do the same thing as pressing F9. (forced enabled on mobile)

On mobile you will need to go to the edit tab and press the new button added by this mod.


There is also an UI that will show up whenever you press F9 (or the keybind you chose) or the editor button. This UI is synced and not synced to this mod's settings.

Whenever you open the UI, it will use the mod's settings value, but if you change at the same time while the UI is opened the mod's settings, the ui's generator options will not change.


In this mod's setting you can also specify to generate the color channels for the "built-in" ones (eg: BG, G, etc... colors). This is enabled by default !

Why this mod ?

This mod can be used to make collab merging a little bit more easily. This won't simply every aspect of merging parts of a collab, but can certainly make it easier.

Credits

Thanks to Sdslayer for the mod idea

v1.1.5

  • Fixed that in the waiting for selection notification the keybind showed was the default keybind and not the currently set keybind
  • Also fixed that the Generated x color triggers notification would show with the text Generated 0 color triggers !!! (Should NOT happen btw) even tho this should happen because of the Generate only for selected objects generator setting.

v1.1.4

  • Fixed a popup possibly showing on mobile when it shouldn't

v1.1.3

  • Made Custom Keybinds only a dependency on mac and windows (aka desktop)

v1.1.2

  • Changed the default keybind from F10 to F9 because devtools uses F10 as a default keybind on MacOS

v1.1.1

  • Fixed a bug where the "Waiting for selection" notification would still appear even after quitting the editor

v1.1.0

  • Added "Color trigger generator options" gui
  • Removed "Show 'parsing level' notification" option
  • Made the keybind not repeatable
  • Now accepting P1 and P2 built-in colors

v1.0.4

  • Fixed the opacity not being set
  • Added a setting to set Legacy HSV on generated color triggers
  • Added the prettify triggers setting

v1.0.3

  • Optimizations
  • Fixed Sdslayer name in about.md :3
  • Fixed some bugs
  • Removed a crash

v1.0.2

  • Added mod tags
  • Added a mod description

v1.0.1

  • Mobile support
  • Added a button to EditorUI

v1.0.0

  • Initial release
The recommended way to install mods is through the in-game mod loader . You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies ; you will need to find and install them yourself.

Site made by HJfod . Thank you to nekit for the domain!

Geode Team 2025