Blur API

This mod adds an API for mod developers to add a blur behind any node they want.

This mod does nothing on its own.

For Developers

To use blur in your mod, simply copy the src/BlurAPI.hpp file into your mods code.

Then, to apply a blur to a node, simply run:

BlurAPI::addBlur(node);

And then, if you want to remove blur from a node at any point:

BlurAPI::removeBlur(node);

To set a custom blur pass count (you probably don't need to do this):

BlurAPI::getOptions(node)->forcePasses = true;
BlurAPI::getOptions(node)->passes = 5;

You do not need to add blur api as a dependency if you include the header, the mod will work just fine if the user doesn't have Blur API installed

No changelog provided

The recommended way to install mods is through the in-game mod loader . You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies ; you will need to find and install them yourself.

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Geode Team 2026