placeholder logo for Click Between Frames

Click Between Frames

syzzi

What does it do

This mod allows your inputs to register in between visual frames, which drastically increases input precision on low framerates like 60FPS. It's similar to TPS Bypass or Draw Divide, but with much less lag and (hopefully) far fewer physics-related bugs.

How to use

To edit keybinds, go to the GD options menu and click the "Keys" button in the top right (Mega Hack rebinds won't work). To enable right click input, use the mod options menu. You must enable num lock to use numpad keys.

It is recommended to use either Physics Bypass or one of these FPS values: 60, 80, 120, or 240. This is because 2.2 stutters on FPS values that aren't factors of 240 unless you enable Physics Bypass.

Disable TPS Bypass/Draw Divide when using this mod, because they're pointless.

The mod comes with its own version of Physics Bypass in the mod options. Be warned that not all lists or leaderboards that allow CBF will consider this legit!

Known issues

  • This mod does not work with bots
  • Controller input is not yet supported

Icon by alex/sincos.

v1.2.1

  • Fix a bug that could cause input on Linux not to work
  • Update warning about permissions on Linux

v1.2.0

  • Potentially reduce slope bugs
  • Potentially improve performance
  • Fix CBF not working for dash orb releases
  • Fix keyboard input not working on Linux
  • Significantly improve input precision on Linux
  • Disable input when unfocused
  • Don't submit CBF completions on star rated levels to leaderboards

v1.1.21

  • Fix an exploit that could allow you to double jump
  • Add thread priority option

v1.1.20

  • bandaid fix for upward slopes cuz whatever

v1.1.19

  • Fix delayed inputs on blocks moving downward
  • Possibly fix velocity on slopes moving downward (needs further testing)

v1.1.18

  • Fix orb void clicks

v1.1.17

  • fix lock to player x again oops

v1.1.16

  • Fix various velocity bugs caused by moving platforms
  • Fix collision bug involving moving D-block platforms in wave
  • Fix numpad numbers (requires num lock to be enabled!)
  • Reduce indicator opacity

v1.1.15

  • fix platformer again cuz im the troller of the century

v1.1.14

  • Fix platformer because I accidentally broke it in v1.1.13

v1.1.13

  • Improve collision & rotation

v1.1.12

  • Fix ignore damage

v1.1.11

  • Fix spider

v1.1.10

  • Fix timewarp again
  • Allow Physics Bypass even with Disable CBF checked

v1.1.9

  • Fix D-blocks & maybe some other collision issues for non-platformer mode
  • Fix a bug involving timewarp & physics bypass when the mod is disabled

v1.1.8

  • Fix Lock to Player X desync
  • Add indicator to endscreen
  • Fix timewarp

v1.1.7

  • Change getModifiedDelta hook priority for better compatibility with other mods

v1.1.6

  • Added a Physics Bypass equivalent because I didn't want to wait for MH Geode 2.206
  • Made step calculation formula closer to vanilla to fix some edge cases

v1.1.5

  • Future proof for physics bypass
  • Fix buffer clicks for the final time.......

v1.1.4

  • fix duals oops

v1.1.3

  • Add toggle to disable the mod without needing to restart GD
  • Slightly improve input precision

v1.1.2

  • Fix platformer & buffer click physics for real this time (I hope)

v1.1.1

  • it turns out the physics stuff wasnt actually fixed im just pushing this version to let you all know that that was a LIE and i just got (un)lucky while testing

v1.1.0

  • Update to 2.206
  • Fix platformer & buffer click physics bugs

v1.0.9

  • Add "late input cutoff" option

v1.0.8

  • Fix bugs caused by multiple inputs on the same physics step

v1.0.7

  • Hook handleButton instead of pushButton/releaseButton to massively simplify code & fix several bugs

v1.0.6

  • Fix certain bugs involving right click

v1.0.5

  • Add toggle for right click P2

v1.0.4

  • Fix typo (very imortant)

v1.0.3

  • Fix crash with More Level Tags
  • Change hook priority (PR by NyteLyte)

v1.0.2

  • Fix editor playtest crash
  • Update Wave Trail Drag Fix incompatibility

v1.0.1

  • Fix memory leak

v1.0.0

  • Initial release
The recommended way to install mods is through the in-game mod loader. You will have to manually install the .geode files you get from this page.

Some mods also require other mods as dependencies; you will need to find and install them yourself.

Site made by HJfod . Thank you to Nekit for the domain!

Geode Team 2024